#ifndef _BULLETLAYER_H_
#define _BULLETLAYER_H_

#include "cocos2d.h"
USING_NS_CC;

class BulletLayer:
	public CCLayer
{

public:
	BulletLayer();
	~BulletLayer();

	CREATE_FUNC(BulletLayer);

	virtual bool init();

	void AddBullet();

	void MoveBullet(float dt);
};
#endif